Picture this: a dimly lit jazz bar. Low music, amber light, the clink of glasses. You're sitting across from five people you may or may not trust. Someone slides a drink toward you. It smells fine. It looks fine. But is it?
That's the world of DAOM — Drinks Are On Me. A multiplayer bluffing and social deduction game where the goal is simple: be the last player standing. The method? Lie, manipulate, and hope your opponents drink what you put in front of them.
We've all played party games. Most of them follow the same formula — trivia, dares, cards. We wanted something with more texture. Something where the meta-game, the reading of people, the subtle misdirection, was the actual gameplay.
Social deduction games like Among Us and Werewolf showed us there's a huge appetite for games built around trust and deception. But we wanted something more intimate. Slower. More psychological. The jazz bar setting felt right immediately — it's a place where everyone has a persona, everyone's playing a role, and nothing is quite what it seems.
We also drew inspiration from Bartender: The Right Mix — a game that proved how much personality and tension a bar setting can create. We took that atmosphere and pushed it into something far more competitive. What happens when the bar becomes a battlefield?
The less you know going in, the better. What we can say: trust is the most dangerous thing at the table — and everyone has a reason to lie.
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DAOM is a PC-first experience. Voice chat, larger screens, and the social energy of sitting around a game with friends — it all comes together best on desktop. We're building for Steam and Epic Games simultaneously, so no matter where your friends play, you can play together.
We don't have a launch date yet. What we do have is a game that already makes people laugh, argue, and look at their friends with deep suspicion. We'll take that.
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